The quest can be completed by clicking on the appropriate building (which may be in a different region to the quest-giver). Often given by citizens from the Engineer tier, these quests are given in the form of a riddle for which the answer is one of the buildings the player has on their islands.
This has been made easier from prior Anno games not only are hints provided as to the location, but clicking the quest description will snap the player to the area the entities are in. Most puzzle quests will require the player to locate clickable entities, in a sort of "Where's Wally" game. Puzzle quests require the player to solve a puzzle of some sort, relating to their islands. For example, Neutral Traders will never give you puzzle quests, while Bente Jorgensen will never give you destruction quests. Progressing through chain quests often has better rewards than completing standalone quests, and chain quests can be identified by having a number at the end of the name of the quest.ĭifferent computer characters have different possible quest rewards with the rewarded items being themed to their backstory, such as Bente Jorgensen often giving animals as rewards.ĭifferent quest givers are more or less likely to give you certain quest types. Some quests form a 'chain', and completing the first quest will provide access to another quest with a continuing narrative. The player is given a 30 minute timeframe to complete the vast majority of quests. Quests are also differentiated by type: the type of quest is displayed to you before you accept the quest but the objectives will only be displayed upon accepting the quests. Quests appear randomly throughout both the Old World and New World, but can also be requested from other A.I players. They offer rewards for completion like money, items and diplomatic points.
Quests are given by different NPC's in the game.